![]() Honestly, the more stealth-focused and dialogue gameplay offerings turned me away at launch in favor of other games. Admittedly, I haven’t played Call of Cthulhu, but the comparison would be interesting to study. Understandably, The Sinking City will be compared to another game that was revealed around the same time, Call of Cthulhu by Cyanide Studio. There are also twelve outfits for Reed to wear, which is something I always appreciate in horror games. Judging from the trailer, it looks as if Reed will explore the city’s structures and maybe townsfolk, solve mysteries and puzzles by examining and taking pictures, and occasionally blasting a shotgun load into the twisted bodies of monsters. Reed, appropriately a private investigator, who considers Oakmont to be the source of the encroaching madness that haunts his mind. About a month prior to the game’s release, we finally got a gameplay trailer that does show elements of the type of game I am personally hoping for. An ideal Cthulhu game for me would combine the gameplay elements of games like Resident Evil 1, 4, or 7 with the psychological angle of games like Silent Hill 2 or The Evil Within. While being reserved in showing the monsters would feel more like the signature Lovecraft style, I’ve always looked for something to be more obvious in video games. The shot of the sky being a large body of water and then slowly falling into the city is such a cool moment that reminds me of the visuals in the film “Inception.” Instead, we got lots of visually stunning and intriguing trailers showing off the game’s main town Oakmont, Massachusets, shots of the main character falling victim to trippy scenarios, and out-in-the-open, tentacle-abundant monster design. ![]() Really, not much is known about The Sinking City as the details released are typically vague, at least comparing to other marketing in games. The Sinking City, developed by Kyiv, Ukraine based Frogwares, launches on most platforms this week, seeking to capture the Cthulhu mythos in a third-person horror game. Games featuring the Great Old One have been hit or miss, rarely catching wide-spread critical praise. For a character that is public domain, it’s pretty weird that the cosmic being hasn’t been featured in as many video games as one would expect. Cthulhu can be found everywhere from recreations of the idol depicted in the short story that started it all to an adorable plush. Lovecraft are the types of stories and images that have really stuck with many consumers, firmly establishing a wealth of cosmic horror in pop-culture.
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